Key Insights
- Our gaze feels effortless, but only 2° of foveal focus supplies high-definition vision; the rest is an imaginative guess that designers must account for before users even land on a UI.
- Digital wayfinding should mirror the physical world: without landmarks, breadcrumbs, or varied signposts, users wander like ant scouts lost in a desert of identical corridors.
- Language matters as much as layout—experience teams must speak the mental model of their audience, matching lexicon to expertise so translations feel intuitive rather than foreign.
- Decision-making is built from nested journeys; guiding each micro-choice (from framing to price anchors) keeps satisficing customers from abandoning the path.
- The Six Minds framework (Vision, Wayfinding, Memory, Language, Decision Making, Emotion) makes experience design a symphony that can augment the human mind instead of confusing it.
References
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Buxton, B. (2007). Sketching user experiences: Getting the design right and the right design. Morgan Kaufmann.
Chipchase, J. (2007, March). The anthropology of mobile phones [Video]. TED Conferences. https://www.ted.com/talks/jan_chipchase_on_our_messaging_obsession
Gallistel, C. R. (1990). The organization of learning. MIT Press.
Kahneman, D. (2011). Thinking, fast and slow. Macmillan.
LeDoux, J. E. (1996). The emotional brain: The mysterious underpinnings of emotional life. Simon & Schuster.
Simon, H. A. (1956). Rational choice and the structure of the environment. Psychological Review, 63(2), 129–138.
Whalen, J. (2019). Design for how people think: Using brain science to build better products. O’Reilly Media.



